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Tuesday, October 28, 2014

Indie Day 22 - Slimey Bones

alright i got them all of the creatures to move differently and out of sync.



so yea, that's cool. i have the code for these things to happen as well.


path_start (pathdumber, 1, 3, false);
path_position = random(1);


for the skeletons.
because of the 3 in that variable slot in the code, the skeletons will reverse their paths once they're done.


path_start (pathdumb, 1, 2, false);
path_position = random(1);

for the slimes.
because of the 2 in that variable slot in the code, the slimes will continue on the path from where they finish.

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