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Monday, January 19, 2015

Friday, January 16, 2015

Indie Day 63 - New NPC



i call him sam.

and so using the npc code i developed for the signposts, making this a character should be easy.

Thursday, January 15, 2015

Indie Day 62 - Uhhhhhhhhhhhhhh Time is Running Thin



there's a lot of empty space in the room that Lillim goes.

iunno if we'll have enough time to populate it, but we'll see.

we'll have to all be super focused to get things done here.

Wednesday, January 14, 2015

Indie Day 61 - Almost There, We Almost Have a Complete level Finished


all the mechanics we need are here, we just need to make more assets as we need them, most of the coding is done.
we're almost there.
i drew a house;


i made some sounds,

and i might make a level theme.

Tuesday, January 13, 2015

Indie Day 60 - Feet Like Lightning.


an issue with working with sounds in this game is that it can be a little had to show my exact issues here, however i will try my best.

this code in the step function

if (speed==maxspeed){
if !audio_is_playing(walk_sound)
audio_play_sound(walk_sound, 1, false);
}

is what should be playing the sound effect when the character walks, and it does, but way, way too rapidly, like a machine gun.

i tried making the sound file 5 seconds long, but it still only plays the firs 0.1, 0.2 seconds in rapid succession.


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I've elected to focus on the sound file itself, maybe by putting it into a different format or something i can change the results.


i'm getting results.

Monday, January 12, 2015

Indie Day 59 - I Know What's Missing From the Game


it's sound.
the game feels empty without sound.


made a bunch of sounds.
i put them on the corresponding, things.
you know like when you get hit you hear the hit sound fx.
i tried to make them all sound good, but they'll prolly need revisions.
it's all very hum drum.
didn't learn much other than making basic sounds may not be hard, but they are tedious.
and making good sounds is hard AND tedious.