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Monday, January 26, 2015

Indie Day 68 - Tickatackatickatackatickatacka


I don't know what has to be done for the game, so i'm just going to do something new this class, time how long it takes, and post the download.

ready? go.

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whoops firedrill.

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aight, final time 7 minutes, 6.276 seconds.

here's the thing.

Friday, January 23, 2015

Indie Day 67 - Hey Check Out my Hoodie



http://www.thinkgeek.com/product/1d16/

i like it.

oh, i also finished the boss thing.


he moves at a rate of 2pxls per frame, and i made it so that it's impossible to move past it due to an invisible wall that follows it.

Tuesday, January 20, 2015

Indie Day 65 - I Finished Sammy



i like im'

but anyhow this is a good proof of concept on how the pre-established npc code can be applied to other npcs.

i used the same npc code as the signpost.

the same codes, with different variables.

Monday, January 19, 2015

Friday, January 16, 2015

Indie Day 63 - New NPC



i call him sam.

and so using the npc code i developed for the signposts, making this a character should be easy.

Thursday, January 15, 2015

Indie Day 62 - Uhhhhhhhhhhhhhh Time is Running Thin



there's a lot of empty space in the room that Lillim goes.

iunno if we'll have enough time to populate it, but we'll see.

we'll have to all be super focused to get things done here.