The Sassyquatch's Blog

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Friday, December 5, 2014

Indie Day 45 - Made a Way to Get From One Area to the Next.


here's the code.



and that's what it looks like, except that it's invisible.




All it does is change the room (specified in the creation code, see variable; roomname), and then moves the player (variables target_x/y).
Posted by Unknown at 8:33 AM
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  • ►  2015 (17)
    • ►  January (17)
  • ▼  2014 (62)
    • ▼  December (12)
      • Indie Day 54 - Slightly More Appealing Yellow
      • Indie Day 53 - Unappealing Yellow
      • Indie Day 52 - Gotta Go Fast
      • Indie Day 51 - Dark Souls is a Really Good Game
      • Indie Day 50 - Couple of Changes to the Code
      • Indie Day 49 - Lillim City Under Construction
      • Indie Day 48 - So Here is How You Do
      • Indie Day 47 - I Found an Alpha Tester
      • Indie Day 46 - Fixed Some Issues the Sword Pickup ...
      • Indie Day 45 - Made a Way to Get From One Area to ...
      • Indie Day 44 - Road Sign
      • Indie Day 43 - Branching Out a Bit
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