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Friday, November 21, 2014

Indie Day 37 - No More Sword (On Purpose Though)

nothing much to show, only now that the sword controller say that unless something makes swordnumber not equal to 0, you can't swing your sword, in fact, you don't have a sword.

///create
globalvar swordnumber;
swordnumber=0;

///step
globalvar sworddamage;
sworddamage=swordnumber*1.5;

(also, that sworddamage is relative to the swordnmuber)

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