nothing much to show, only now that the sword controller say that unless something makes swordnumber not equal to 0, you can't swing your sword, in fact, you don't have a sword.
globalvar swordnumber;
swordnumber=0;
///step
globalvar sworddamage;
sworddamage=swordnumber*1.5;
(also, that sworddamage is relative to the swordnmuber)
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